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Fight Cancer

Re-Mission 2 games help kids and young adults with cancer take on the fight of their lives. Based on scientific research, the games provide cancer support by giving players a sense of power and control and encouraging treatment adherence.

Each game puts players inside the human body to fight cancer with an arsenal of weapons and super-powers, like chemotherapy, antibiotics and the body’s natural defenses.  The game play parallels real-world strategies used to successfully destroy cancer and win.
Re-Mission 2 Fact Sheet
Re-Mission 2 Game Descriptions

Origin Story

Re-Mission 2 is a project of HopeLab, a nonprofit that harnesses the power and appeal of technology to improve human health and well-being.  The games are an evolution of the original Re-Mission, inspired by the vision of HopeLab founder Pam Omidyar to fight cancer with gameplay.  All Re-Mission games are designed in collaboration with medical professionals, game developers and – most importantly – young cancer patients.  We are deeply grateful for their input and expertise.

Support for game development and research was generously provided by Pam and Pierre Omidyar and our sponsors.

About

Sponsors

Generous financial support from these sponsors helped make Re-Mission 2 possible:

  • Vivendi
  • Livestrong
  • ESA
  • Cigna
  • Genentech
  • Annenberg Foundation

Special thanks to HopeLab founder and board chair Pam Omidyar and her husband, Pierre Omidyar. Pam’s vision for the original Re-Mission video game continues to inspire our work today.

Sponsors

Partners

Re-Mission 2 was developed by HopeLab and a team of exceptional collaborators.

Special Thanks

Our deepest gratitude to the young people with cancer who gave their time, energy and expertise in creating and evaluating these games. We honor the memory of those who did not live to see their completion.

Hospitals

Game development and testing was supported by clinicians and staff at these and other institutions:

Creative & Technical Partners

Game Development

  • Tinime Games
    Re-Mission 2: Nano Dropbot
    Re-Mission 2: Feeding Frenzy

Website Creative Direction & Design

Website Development

Technical Consulting

Partners

Research

Play With Purpose

Scientific research shows that specially designed games can improve cancer treatment adherence and boost self-efficacy.

Re-Mission 2 games incorporate key insights from groundbreaking HopeLab research evaluating the psychological and biological impact of the original Re-Mission video game, as well as extensive work with young people with cancer to understand aspects of game play that appeal most to players.

Scientific Studies & Research

Key research projects that informed Re-Mission 2 development:

Re-Mission™ Outcomes Study
Data published in the medical journal Pediatrics

Re-Mission™ Attitudes Study in the Brain
Data published in the scientific journal PLoSONE

For more on our research-based game-development process, read the article HopeLab’s Approach to Re-Mission, published in the International Journal of Learning and Media.

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